Time, system, and bodies
| Path | Format | Meaning |
|---|---|---|
time/ut | seconds | universal simulation time |
time/warp | scalar | current warp factor; 1 is realtime |
time/sim_dt | seconds | last simulation advance; 0 is effectively paused |
time/warp_speeds | f f … | discrete game warp factors |
time/auto_warp | 0 or 1 target-ut | automatic warp state and target |
time/alarm | seconds | write a target UT; its read blocks until that time |
time/alarm is the simulation-clock sleep primitive. It is warp-correct, unlike sleeping for wall time.
HTTP offers the same wait as GET /v1/time/wait?until=<ut>.
System and bodies
Section titled “System and bodies”system/{name,home,sun} and bodies/<id>/ exist when telemetry_bodies=true. Body catalogs update
at telemetry_bodies_rate_hz, or every sample when it is zero.
| Group | Leaves | Units / caveat |
|---|---|---|
| identity | id, class, parent, children | children is a newline list |
| physical | mass, radius, mu, soi, rotation_rate | kg, m, m³/s², m, rad/s |
| motion | position/ecl, velocity/ecl | ECL m and m/s |
| orbit | apoapsis, periapsis, ecc, inc, lan, argpe, sma, period | apses are altitude in m; angles are degrees |
| atmosphere | present, height, scale_height, sea_level_pressure, sea_level_density | absent for airless bodies |
| ocean | present, density | absent without an ocean |
bodies/<id>/focus is a trigger: write 1 to move the main camera to the body. It is view-only and
does not require vessel-control authority. For coordinate meanings, use Frames and units.