Weld One Vessel to Another
A weld keeps one vessel rigidly attached to another vessel’s part. weld_here is the friendly route:
place the vessels in-game first, then ask gatOS to preserve the pose already on screen.
Pick the anchor
Section titled “Pick the anchor”cat /sim/vessels/by-id/Rocket/parts/json | jq \ '.parts[] | {name: .display_name, instance_id}'Top-level part and subpart instance ids can anchor a weld. A moving subpart, such as a robotics segment, carries the source vessel with it.
- Move
Hunterinto the desired pose besideRocket. - Choose the target part instance id.
- Write
<target-vessel> <part-instance-id>to Hunter’sweld_herefile. - Inspect
/sim/debug/welds/to find the registry entry. - Disable the entry or use
unweldwhen finished.
echo 'Rocket 123456' > /sim/debug/vessels/Hunter/weld_herecat /sim/debug/welds/Hunter/targetecho 1 > /sim/debug/vessels/Hunter/unweldDebug and weld referenceExplicit poses, captured poses, registry controls, anchors, cleanup, and errors.