Timed Sequences
ctl/timed_batch uses the batch language with a leading absolute offset in milliseconds. Once committed,
the host owns the schedule. Your guest shell can close, and the little mission conductor keeps waving.
cat > /sim/ctl/timed_batch <<'EOF'@id launch-seq@clock ut0 vessels/active/ctl/throttle 11200 vessels/active/ctl/ignite 1commitEOF
cat /sim/ctl/schedules/launch-seq/statecurl -X POST --data $'@id launch-seq\n@clock ut\n0 vessels/active/ctl/throttle 1\n1200 vessels/active/ctl/ignite 1\ncommit\n' \ http://127.0.0.1:4242/v1/fs/ctl/timed_batchcurl http://127.0.0.1:4242/v1/fs/ctl/schedules/launch-seq/stateOffsets are absolute, not delays. render is best for footage and deliberately does not catch up after
a hitch. wall is real elapsed time and can catch up in a burst. ut follows simulation time and is the
natural choice for mission events under warp.
This needs schedule_enabled=true, which is on by default. Use pause, rate, scrub, loop, stop,
or remove below ctl/schedules/<id>/ to drive the live player.
Next: RCS control for manual translation and rotation.
Next: RCS controlDrive the body-axis RCS controls and always leave a stop command behind.