Skip to content

Timed Sequences

ctl/timed_batch uses the batch language with a leading absolute offset in milliseconds. Once committed, the host owns the schedule. Your guest shell can close, and the little mission conductor keeps waving.

Terminal window
cat > /sim/ctl/timed_batch <<'EOF'
@id launch-seq
@clock ut
0 vessels/active/ctl/throttle 1
1200 vessels/active/ctl/ignite 1
commit
EOF
cat /sim/ctl/schedules/launch-seq/state

Offsets are absolute, not delays. render is best for footage and deliberately does not catch up after a hitch. wall is real elapsed time and can catch up in a burst. ut follows simulation time and is the natural choice for mission events under warp.

This needs schedule_enabled=true, which is on by default. Use pause, rate, scrub, loop, stop, or remove below ctl/schedules/<id>/ to drive the live player.

Next: RCS control for manual translation and rotation.