Repaint the Engine Plumes
The render editors expose KSA’s own plume, trail, cloud, and terrain knobs as files. We will touch one engine-plume template, make the change obvious, then put it back.
Discover a template
Section titled “Discover a template”ls /sim/debug/engineplume/templatescat /sim/debug/engineplume/templates/<template>/json | jq .The json document is the quickest way to see the current field set. Individual files are the
writable controls.
- Pick a template used by a visible engine.
- Read its current values and save the template id.
- Write one color or intensity field from the reference.
- Watch every nozzle using that template change.
- Write
1to the template’sresetfile.
All editor changes are session-scoped and restored on unload. The
nyan-fire-rs console builds a
striped animated show on this surface.
Render and FX referenceEvery editor family, scope, range, reset rule, gate, health latch, and error.