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Repaint the Engine Plumes

The render editors expose KSA’s own plume, trail, cloud, and terrain knobs as files. We will touch one engine-plume template, make the change obvious, then put it back.

Terminal window
ls /sim/debug/engineplume/templates
cat /sim/debug/engineplume/templates/<template>/json | jq .

The json document is the quickest way to see the current field set. Individual files are the writable controls.

  1. Pick a template used by a visible engine.
  2. Read its current values and save the template id.
  3. Write one color or intensity field from the reference.
  4. Watch every nozzle using that template change.
  5. Write 1 to the template’s reset file.

All editor changes are session-scoped and restored on unload. The nyan-fire-rs console builds a striped animated show on this surface.